Over ten million people have played this game. The premise was interesting: get locked in a room with clues and try the heck to get out. So we signed up and decided to spend a beautiful day in a basement.
The games only last for an hour, but the hour will fly in the same way that your favourite TV show does. Only this time, you are anything but an observer.
After signing some requisite waivers, being told not to jump on the furniture and not to run, you wonder what you’ve signed up for. We repeatedly asked if someone would jump out at us in the room. We were assured that this would not be the case, as we had not bought a ticket to the haunted room.
Fly your wimp flag with pride, we say.
Once you’re let into the room, you tentatively try to find the clues as if you were on an Easter egg hunt. They may be in the obvious places, but the exciting ones are in the unexpected places. Soon furniture is upended and boxes are picked through with wild abandon. Curiosity wins and the sooner it is brought out, the better.
Putting the clues together takes the collective mind of the group. Everyone has an important strength (even if that strength is to realize that it’s best if you keep your mouth shut) and putting those mental strengths together will lead you to a key or the code to a lock. Getting there is equally frustrating and riveting. You may find yourself jumping up and down and hugging strangers.
Did we get out? Unfortunately, no. Although our cockiness and swagger going in was substantial, the game took us down a peg. Over 1000 people have played in Toronto and less than 20 have escaped. If you’re in need of a mental challenge, an out-of-the-box date idea or an excuse to uncover your inner Sherlock, this is your game.
It’s a video game as well, but let’s be honest, technology doesn’t hold a candle to this thing called life.
Do you have enough wit and grit to be the 3% that really escapes?
Curious? We thought so. Learn more here.